Planet Breaker
Overview
Act II
Setup details
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You gain a Flagship --take a Flagship board and set it up as describe on the board back.
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Place 1 fresh starport on your Slipstream Drive Upgrade.
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Gain Sycophants (02).
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Gain the Hammer Fragments card (03).
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Tuck the Planet Hammer (04) and the 5 Refugees card (05-09) under the Hammer Fragments card.
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Collect the 6 Hammer Fragments tokens.
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Roll the event die. Place 1 Hammer Fragment token on each planet of the rolled symbol.
If successful
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Scrap Planet-Eater Loose (11).
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Record all pieces that are on your Breaking Worlds card (03). (They stay on it in Act III.)
If failed
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Add Planet-Eater Loose (11) to the Court deck.
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Resolve the text under "If you have all 6 Hammer Fragments" on the Hammer Fragments card (03) if you haven't already.
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Place the Breaking the Worlds card (03) and 6 Broken Worlds tokens in the supply. (They are used by the Planet-Eater Loose card in Act III.)
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Scrap your Planet Hammer (04).
Act III
Setup details
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Place pieces that were on your breaking Worlds card in Act II back on your Breaking Worlds card (03).
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Remind everyone that placing a Broken World token on a planet will Provoke Outrage for all players of that planet type.
FAQ / Errata
Breaking Worlds (Hammer Fragments) - How does this effect interact with Hegemon banner and Survivalist bunkers?
Banners and Bunkers are affected by this ability just as any other buildings would be, since this is explicitly a Harm effect.
Banners and Bunkers can still be placed on Broken Worlds, since they do not require slots.
Breaking Worlds may target a planet that is already broken, for the purpose of taking Banners and Bunkers that were placed after it was broken previously.